4. December 2018

Clock Design with new Volume Builder Generator in C4D

So finally, a bit late but here it is. First small sneak view of my first model, created by using the new volume Builder generator in C4D R20. I must admit I am not ready but hey this is a first sneak… I found the new technique very interesting and of course a big step forward. I enclosed several parametric objects and added them, subtracted them, made holes in it and again and again. Once cinema calculated everything (voxel size!) the editor view still is fast as hell. My Octane feedback as well so I can say „Great new enhancement Maxon!”
24. November 2018

Texturing with the New Volume Builder Generator in C4D

Hey everybody I know it has been a while since my last post, but the reason for this is on the one hand a cold I had which struggled myself for at least two weeks, and on the other hand my first steps to the new R20 version of cinema 4d. It is always the point, that there is this time, when you know it is necessary to open the next door. In our case of cause the new version of cinema. There are major updates in this new version and the first ones really blew my mind. Using the new fields is as fascinating as using the new “Volume Builder Generator“. This is super-fast modeling while adding or subtracting one object with another. And when I say super-fast, everybody knows what I mean who worked with the bool object in the past. You are using 4 or 5 bool […]
24. October 2018

end of the world

the concept for “the end of the world” was the first kind of concept which should be in parts. the first part was this ship, which seems to be at the end of the ocean of a flat world. Of course this is just art and should animate everyone to think of a kind of end. This brought me to part II. In part II i was thinking of a kind of industrial scene with big machines working at the border of the world, with a big city in the background. Also i added this small piece of nature in form of this tree. It stands for a kind of nature from the past. Important for me was the same camera angle like in the first part. This gives the viewer a fast look of “the same scene” just at another time. Feel free to comment and perhaps you have […]
23. October 2018

Color changes for the animation

After several rendershots from my automotive Bugattie Chiron scene, i tried several emission looks. tweaking the color and the intensity i finaly came out with this render. I think this variation is quiet different than the other variation before. You can check the previous version here: “another-shot-directly-without-filter“. I think the new variation gives us a lot more details, which you can see mostly in the middle of the rim. Also the more different colors of each single chiron piece is more present than before. I will render out a short animation of a camera move and will show you the result hopefully this week. Until than stay tuned and do not forget to subscribe to my social channels. neo