4. December 2018

Clock Design with new Volume Builder Generator in C4D

So finally, a bit late but here it is. First small sneak view of my first model, created by using the new volume Builder generator in C4D R20. I must admit I am not ready but hey this is a first sneak… I found the new technique very interesting and of course a big step forward. I enclosed several parametric objects and added them, subtracted them, made holes in it and again and again. Once cinema calculated everything (voxel size!) the editor view still is fast as hell. My Octane feedback as well so I can say „Great new enhancement Maxon!”
24. November 2018

Texturing with the New Volume Builder Generator in C4D

Hey everybody I know it has been a while since my last post, but the reason for this is on the one hand a cold I had which struggled myself for at least two weeks, and on the other hand my first steps to the new R20 version of cinema 4d. It is always the point, that there is this time, when you know it is necessary to open the next door. In our case of cause the new version of cinema. There are major updates in this new version and the first ones really blew my mind. Using the new fields is as fascinating as using the new “Volume Builder Generator“. This is super-fast modeling while adding or subtracting one object with another. And when I say super-fast, everybody knows what I mean who worked with the bool object in the past. You are using 4 or 5 bool […]